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Summary
Summary
After using your newfound super powers to defeat the most evil villains on the planet, what could you possibly do for an encore?
James, Hayden, Sam, Emily and Lana are finally ready to join the League of Heroes. Their new powers have made them stronger than ever (Hayden has perfected some particularly useful tricks for doing housework from the sofa), and the friends even gave themselves a name- the Feros. But as their induction into the League approaches, they are ambushed and arrested by a group of rogue Heroes. The only one who can clear their name is the League's leader, Thunderbolt - but he's gone missing. The Feros manage to escape capture, but with Thunderbolt gone and several League members defecting, there is no one left to trust.
Confident they can overcome anything together, the group's security is shaken when Emily is mysteriously abducted right out from under them. Have the Vindico somehow managed to escape the impenetrable Perch? Or are they fighting a new enemy that they can't see? One thing they know for sure is that even Sam's telepathic detection has proven useless against this unknown foe. Without their computer genius or their telepathic shield, how will the Feros ever find Emily and keep themselves - and their families - safe?
Wesley King follows up his darkly funny debut, The Vindico, with this high-octane sequel, delivering even more humor and explosive superpowered action.
Reviews (2)
Horn Book Review
After switching allegiance to the League of Heroes in The Vindico (rev. 7/12), the five ex-supervillain protgs, a.k.a. the Feros, bide their time at home awaiting their official superhero induction. King's sequel quickly shifts into full-throttle action when the Feros learn about the kidnapping of League members and discover they're being watched, but by whom? King throws a lot into the mix here, with a rift between League members, the escape of the Vindico villains from a supposedly impenetrable prison, the appearance of a sinister society of Wraiths, and -- what else? -- a love triangle, of course. Yet King makes it all work, in part because his characters are more than just old-school comic book archetypes. He humanizes his heroes and villains, allowing them to express regret, remorse, distrust, anxiety, fear, and love. He also provides compelling backstories that ground the characters with credible motivations. And he smartly balances the violent battle scenes with humor, mostly channeled through wisecracking Hayden ("I'm brilliant, but at a measured pace"). King's take on superheroes and their counterparts is fresh and captivating; here's hoping there's a third book on the horizon. tanya d. auger (c) Copyright 2013. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Kirkus Review
The lukewarm sequel to the tepid supervillain series opener The Vindico (2012) underwhelms. The five former protgs of the villainous Vindico have only two more months of life among the ordinary before at last being allowed to join the League of Heroes. The kids find their time in the doldrums cut short when they are attacked by a splinter group of the League--what gives?--and one of them, computer-genius Emily, is kidnapped by a mysterious third party who controls a team of superpowered Wraiths. Could her abduction be connected to the recent disappearances of League members? James, Lana, Sam and Hayden travel from one superbase to another in search of their friend, leaving a trail of wreckage in their wake as they fend off rebel Heroes, Wraiths and the Vindico, who are, predictably enough, released from their imprisonment to join the fray. King's sequel suffers from the same flaws that characterized the first book: bland protagonists, double and triple crosses that don't do anything but move the plot from point A to point B, less-than-compelling motivations behind the various villains' actions, overwrought dialogue and clumsy exposition. Readers new to the series will be lost in a thicket of comic-book names and superpowers, and even those familiar with the first book may find keeping track of the expanding cast a challenge. Ultimately forgettable. (Adventure. 10-14)]] Copyright Kirkus Reviews, used with permission.